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Planet Of Dreams

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Planet Of Dreams version

Friday, February 12, 2016

Giant hate bottle

Monsters still trying to find more ways to win their fight against us and now they have chained the Giant hate bottles with huge shackles and chains, we have no clue what they are planning for but hopefully they will fail again.

Even though those Chains are huge but it seems they are not that strong, they fall apart while we attack the Giant hate bottles, now you will see some Chain pieces dropping from those huge Chains while attacking the bottle, the Loot collector will help you to collect those Chain pieces without wasting time collecting them yourself while attempting to acquire the Giant hate bottle.

Chain pieces have no use yet.

You can find more than one Silver key inside Giant hate bottle level 16 or higher; more keys from higher level Giant hate bottles.

You will receive Worm eggs every time you trade for a Hate bottle from a Giant hate bottle level 8 or higher now, more eggs from the higher level Giant hate bottles, and those eggs have no use yet.

The profit from Giant hate bottles are delivered through notifications now after the owner click on the collect button.

You can't trade for Pafra from a Giant hate bottle that has no owner anymore.

Some improvements behind the scene for the Giant hate bottles.

Legend dreamer

Legend dreamer has received many additions and changes.

Different and easier way of setting up dreams and items.

Ability to Enable/Disable dreams separately or the whole Legend.

More statistics in the control area.

The full details can be seen inside the game by the Legend dreamer, some modifications to the Legend dreamer description are available to all players through the Great magician window.

Legend dreamers will reward players with Dreamer coins now every time they Dream.

Ultimate legend won't reward players with Dreamer coins if by any chance he appears to them in Dreams, better to wait and use a Legend dreamer to receive these coins or even better try to help the current Legend dreamers getting themselves ready.

Dreamer coins have no use yet.


All character types have the same chance to attract a Giant now, earlier it was hard for a Medic dreamer to attract a Giant.

Some behind the scene changes to how the Giants arrive.

You can see the type of the arrived Giants now, Warrior, Medic or miner.

The red alarm to the left gives more information about the arrived Giants.

The Giant that is currently attacking you is highlighted and more noticeable now, helpful when more than one Giant is attacking you.

You will receive an additional new item when you kill a Giant now, the amount depends on the Giant level, that new item has no use yet.

The global message of killing Giants has been modified now and it will show which player has attracted the Giant.

Hidden chests

After killing the Giant, the killer is the only player who can see the locations of the new Hidden chests for 15 minutes, if he logs out, relogs or switch character he won't be able to see their locations anymore till after those 15 minutes, earlier he was able to switch character and still be able to see the locations of the new chests.

Hidden chests are globals now not HOFs, they were causing too much spam to notice the good HOFs.

The global message of opening a Hidden chest has been modified and it shows which player has discovered its location now (the player who killed the Giant).

You can easily track the Hidden chest you are after by clicking on its green button in the Chests window under "Available" column, clicking that button will shrink the window to make it easier to track its location, click same button again to get back to the full list.

Better amount of the items inside the Hidden chests with few exceptions.

You can no longer predict the good/bad Hidden chests, they are completely shuffled; you can find Polishers in a Hidden chest in Narrow valleys and find Oxygen in a Hidden chest in Main for example.

All left over Hidden chests from previous version have been removed.


Forgot password button has been added to the log in screen.

Improvements to Globals, HOFs and ATHs that you should feel through time, keep in mind the luck factor, your activity and the whole players activities.

The agro ranges of level 30, 34 and 35 have been slightly modified.

Small modification to the EXP effect.

The distance of visible mobs has been doubled; you will see mobs further away now.

The spawn rate and density of mobs have been increased for almost all mobs.

Pressing escape or closing mobs window by clicking on its close button won't cancel auto run anymore.

The animation speed for Healing skill, Burn skill, equipping and un-equipping has increased a bit.

You can click on the Mobs magnet now to let it follow or stop following you.

Globals button has been added to the Community menu to show the latest 50 globals, a good way to track activities inside the game and a good place to keep the spam away from the HOF list.

You can close the mining claims window by clicking the red X button to the top right (a returned functionality).

You can click a claim now to auto run to its location if you are wearing a Flapping wings.

More information about what items you can get from the Gift boxes can be found in their description.

You can find Golden gift boxes inside the Gift boxes now; you can't open Golden gift boxes yet.

The magician will reward you with Magic wands now when you purchase something with PODC instead of Diamonds, applicable only for purchases allowed with Diamonds, if the item is PODC only then you won't receive Magic wands, Magic wands have no use yet.

All the new items as Worm eggs, Chain pieces, new Giant drops, Dreamer coins, Magic wands and Golden gift boxes have no use as of the current version, it is your call if you want to ignore them or stocking them up for the later versions.

Many improvements behind the scenes.

Bugs fixes

The Push back skill bug should has been fixed.

The bug where some HOF listings were showing the "Congratulations" word should has been fixed.

The bug where closing mob window was canceling mining and causing mining dreamer to become unresponsive should has been fixed.

The bug where Medic becomes unresponsive after pressing attack skill while equipping animation still running should has been fixed.

Some other bugs fixes

Planet Of Luck

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Planet Of Luck version 2

Monday, July 17, 2017

Hate bottles

  • You can fill more than one Hate bottle at the same time now depending on your character level.

    Level 1 character can fill 1 Hate bottle only, level 2 character can fill 2 Hate bottles at the same time, and level 5 or higher character can fill up to 5 Hate bottles at the same time.

    You can't fill more than 1 Hate bottle of the same level at the same time.

    Example: Level 5 player can fill level 1, level 2, level 3, level 4 and level 5 Hate bottles when he kills level 5 monster, but he can't fill 2 nor more than 1 bottle of each level, while level 2 character can fill only 2 of any of these Hate bottles killing the same monster.

  • Premium players can fill up to 10 Hate bottles at the same time, 2 of each level.

    Example: Level 5 Premium player can fill 2X level 1, 2X level 2, 2X level 3, 2X level 4 and 2X level 5 Hate bottles when he kills level 5 monster (10 Hate bottles total), while level 2 Premium character can fill only 4 Hate bottles of any of these Hate bottles killing the same monster (max 2x of the same level).

  • You need 500 Points to fill any Hate bottle now.
  • Hate bottles are automatically filled now, you don't need to activate/deactivate them anymore.

    The first highest level Hate bottle in your inventory that can be filled by the dead monster will fill automatically first before the lower level bottles.

    Example: When level 10 monster dies, first level 10 Hate bottle in your inventory will fill automatically and will appear under your health bar, if you are a Premium player then the following level 10 Hate bottle in your inventory will fill automatically too and will appear under the first one, if you are level 2 player then the first level 9 Hate bottle in your inventory will fill too, if you are Premium then an additional level 9 will fill and so on.

    If you don't have a Hate bottle of the highest level Hate bottle that can be filled by the dead monster then the second highest level Hate bottle will fill automatically.

    Example: When level 10 monster dies and you don't have any Hate bottle level 10 in your inventory then level 9 will fill, if none then level 8, then 7, then 6.

  • You can "Lock" a Hate bottle to prevent it from getting filled in case you want to fill another one, for example, level 1 character might want to fill level 1 Hate bottle while killing level 5 monster, so he will need to "Lock" all level 5, 4, 3 and 2 in his inventory.

    You can Lock/Unlock the Hate bottle from its information window, or just add it to your Hotkeys and press the Hotkey to Lock/Unlock it, the Locked Hate bottle will have a lock icon in your inventory.

    Clicking a Hotkey containing a Hate bottle will Lock/Unlock it instead of Activating/Deactivating it, as there is no need to manually activate/deactivate it anymore.

    Important: The active Hate bottle you had before this release is marked as "Locked", make sure to unlock it if you want to keep filling it.

  • New effect to inform you that a Hate bottle is completely filled.
  • You have a chance to loot Filled hate bottles from monsters now, rare in big hits.
  • You earn "Kill points" while killing monsters now, the amount of Kill points you earn is the same as the amount of score you earn by killing monsters that is displayed in the panel behind the Giant hate bottle, Premium players earn double Kill points.

    You can spend your Kill points to purchase Filled hate bottles from the Giant hate bottle, but you will have to pay double its value in Satoshi in addition to Kill points.

    Click the Filled Hate bottle icon in the Giant hate bottle window to track your Kill points and to see the cost of the Filled hate bottle (Kill points + Satoshi).

    The Giant hate bottle color will turn to red when you have enough Kill points to purchase atleast 1 Filled hate bottle from it, and a notice will appear to notify you.

    The owner of the Giant hate bottle will have the ability to purchase Filled hate bottles by spending Kill points recorded by all players combined, the Kill points for the owner is shown at the top of the Giant hate bottle window, and the color of the Giant hate bottle will turn to red for the owner only when it have enough Kill points for the purchase, your Kill points aren't affected when the owner spends Owner Kill points.

    The amount of Kill Points required to purchase the Filled hate bottle depends on its level, and the amount you need as a player is different than the amount you need as an owner.

    You earn 5% of the extra Satoshi cost when your referral purchase Filled hate bottle from the Giant hate bottle.

    The owner of the Giant hate bottle earns 25% of the extra Satoshi cost when any player purchases Filled hate bottle from his Giant hate bottle.

    Premium player earns 10% and 50%.

  • The Giant Hate bottle window, and the Premium description have been updated with these info.


  • The required components to craft 1 stackable item/an equipment with 100% durability, and the value of 1 crafted item/Equipment are displayed to the left of the Crafting window.
  • You can enter the amount of the stackable items you want to craft to the right, and under them you see the cost and the required components to craft the whole amount.
  • The amount of the stackable items you can craft in a click depends on your crafting level of that craft, you can craft 1 stackable item in a click at level 1 crafting, and you can craft 10 stackable items in a click at level 10 crafting.
  • The extra components required in each click is constant no matter how many stackable items you are crafting in that click.

    Example: the value of 1 Healing potion level 1 is 5 Satoshi, at level 1 crafting you can create only 1 Healing potion level 1 in a click with a total cost of 5 + 1 Satoshi, but at level 10 crafting you can create 10 Healing potions level 1 in a click with a total cost of 50 + 1 Satoshi.

  • You can't change the amount of the crafted Equipment, you can craft only 1 Equipment each click and you will craft it with 100% durability with any crafting level.
  • The extra components required in each click in Equipment crafting is constant no matter what level crafting you have for that craft.
  • The upgrade button for all unlocked crafts is active now and you can click it to see the upgrade requirements before reaching 100% progress, but you can't actually upgrade before reaching 100% progress.
  • You upgrade stackable items crafts to create more items per click with the same extra cost you would pay to craft only 1 item, paying 1 extra Satoshi to craft 100 Healing potions for example is always better than paying 1 extra Satoshi for every Healing potion you craft, and you need to reach level 10 to unlock the next craft in same category.
  • You craft 100% durability of any Equipment craft right at level 1, but you still need to upgrade to level 10 to unlock the next Equipment in same category.
  • You don't have to upgrade crafts, upgrading craft is optional.
  • The messages of crafting results aren't included in Chat window anymore, the Crafting window has a section now to show these messages.
  • You don't earn any commissions when your referrals craft items now, you earn commission only when they upgrade a craft.
  • The owner of Giant hate bottle doesn't earn any commissions when players craft, he earns commissions only when players upgrade a craft.
  • You still can get big amount of Diamonds while crafting, but it will be rare, and the amount of Diamonds you will get depends on your click cost, your character level and your crafting level.
  • Some changes to the required components for almost all crafts.
  • Some changes to the value of a few crafted items.
  • Healing potion level 1 worth 5 Satoshi each now instead of 4 Satoshi in previous version, if you still have some now then you will have more value and you can keep/use/sell them without any restriction.
  • Your crafting level for Healing potion level 1 craft will stay the same, if you were level 3 before this version then you will be level 3 on this version too, and your progress will be the same, nothing changes in that
  • Every player crafted Healing potion level 1 will receive all Healing potions that he would have received with the new change, for example, if you have crafted 1 Healing potion in the previous version with level 1 crafting then you have got 1 potion worth 4 Satoshi by spending 60 Satoshi, then you will receive 60 - 4 - 1 - 1 = 54 Satoshi worth of Healing potions level 1, please allow some time till I calculate and send you the potions.
  • We can safely ignore the total 9 Start teleportation scrolls which have been crafted.

(Update on: 7/23/2017 6:26:32 PM) Compensations have been sent to every player that crafted Healing potions lvl 1 in previous version.

(Update on: 8/6/2017) Compensations have been sent to every player that upgraded Healing potions lvl 1 craft in previous version.

Additions and changes

  • The version of Equipments is identified by names now instead of levels.

    It is Noob, Beginner, Modest, Sharp and Advanced instead of lvl 1, lvl 2, lvl 3, lvl 4 and lvl 5.

    lvl 1 Blunt sword is named Noob Blunt sword, lvl 2 Blunt sword is named Beginner Blunt sword and so on.

    WARNING: All Noob Blunt swords (lvl 1 Blunt swords) you had in inventory before this release are Beginner Blunt swords (lvl 2 Blunt swords) now, you can keep for your use later or sell and buy Noob Blunt swords instead from Giant hate bottle.

    WARNING: All Noob Weak armors (lvl 1 Weak armors) you had in inventory before this release are Beginner Weak armors (lvl 2 Weak armors) now, you can keep for your use later or sell and buy Noob Weak armors instead from Giant hate bottle.

  • New bar under your health bar to track your health regeneration.
  • The window with the monster name which appears when you select a monster is colored now to give you an indication of how hard that monster is compared to your defense, it will be green if your defense is more than the monster's damage, normal when equal and red when your defense is lower.
  • The chances to loot more Satoshi than the monster's HP should be more frequent now (more chances to get them).
  • Level 2 and Level 3 monsters have additional rare loot now to give you a chance to craft Equipments, this might change with/without notice.
  • Mini globals with a little effect when a player loots 500 Satoshi or more, but is less than a global entry (10,000), the Mini global will have a yellow color in Chat window and visible to everyone.
  • Some changes to the global effect.
  • More convenient window to manage Loot collector for Premium players, you can see the new window beside the Chat window, removed the Loot collector management from Premium window.
  • New window to show the collected loot by the Loot collector, you can show/hide/drag/expand/shrink/clear the new window, this window will hold all the messages by the Loot collector even when it is closed/hidden, messages by the Loot collector won't appear in Chat window anymore.
  • The indication of new scores for the top 5 scores on the board behind the Giant hate bottle has changed (the one that appears next to the score for a few seconds).
  • The Satoshi value message that appears for Premium players when they kill a monster doesn't overlap with the amount of damage they are doing to it anymore.
  • You get a red message in Chat window now when you click on a Giant hate bottle while too far away from it, helpfull for new players to know that they can interact with it.
  • Removed the decoration chests from Main and Narrow valleys.
  • Some improvements behind the scene.

Bugs fixes

Fixed the bug where some Equipments never show the next level upgrade benefit and always show as loading.

Fixes for a few bugs unknown by players and no need to specify them now.

Some enhancements to prevent some known bugs from happening again, still trying to locate the reasons and will try to fix them in a future version.